#include "Vect3D.h"

//-----------------------------------------------------------------------------
// Name: Vect3D()
// Args: none
// Desc: This is the default constructor. Sets the the vertex at the origin
//-----------------------------------------------------------------------------
Vect3D::Vect3D(void)
{
	x = 0;
	y = 0;
	z = 0;
}

//-----------------------------------------------------------------------------
// Name: Vect3D()
// Args: fx: the x pos: fy: the y pos, and fz: the z pos
// Desc: Creates the vertex at the givin x y and z possitions
//-----------------------------------------------------------------------------
Vect3D::Vect3D(float fx, float fy,float fz)
{
	x = fx;
	y = fy;
	z = fz;
}

//-----------------------------------------------------------------------------
// Name: ~Vect3D()
// Args: None
// Desc: Destructor, does nothing because no memory is allocated in the object
//-----------------------------------------------------------------------------
Vect3D::~Vect3D(void)
{
}
